Easy to Get 255 Wisdom Cleric P99

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Post subject: Character Creation Stat Allocation

Post Posted: Tue Apr 24, 2012 10:38 am

Greater Skeleton
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Hello all! For the past few years on and off I have been playing on a certain Emulated server that I'm sure you all are familiar with. While over there I have picked up on a rule of sorts for character creation that doesn't sit right with me. It is a common belief that knowing what we know now from a 13 year old game instead of figuring things out for ourselves, that the only stats to raise for ANY character are to have AGI to 75 if below that initially to prevent the AC penalty at lower than 75 and all other points to be spent in STA.

The logic behind this is that STA is one of the hardest stats to raise via items in Classic EQ therefore it would be the most beneficial to have that raised from the beginning. However starting out as a High Elf cleric with extra HP isn't really going to help me level if I dont have enough mana from WIS or I'm stuck with my 65 base STR leaving me pretty much unable to wear banded and still pickup Crushbone belts/ pads.

What do you all think about this? Personally I am still a fan of putting in some points on my High Elf Cleric towards strength so I can wear armor and be able to loot things (money is so important to a Cleric who needs spells AND equipment) and I would dump the rest of my points into WIS to maximize the amount of heals I can throw at my party while leveling. I'm wondering if anyone shares my thought process or if you have learned that raising STA on character creation is still more important. Thanks in advance for any responses! I'm eager to hear what you all think.

Sincerely,
~Eldaran
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Post subject: Re: Character Creation Stat Allocation

Post Posted: Tue Apr 24, 2012 11:23 am


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I do not have an opinion on this strategy, but it is important to remember a few lost details. STA is critically important for low level melee characters, as having below 100 STA means your attack speed will be greatly reduced when you become fatigued (EQ Titanium does not have a stamina bar); remember the significant role "zing" once played? With regards to INT/WIS, it was once common knowledge that the returns diminished after 200, but this is not true--the returns simply stop. You are no better for having 255 INT/WIS than you are for having 200 (ignoring skill checks), and this is completely unknown by the EQ Titanium client as it supports expansions with much higher attribute caps.


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Post subject: Re: Character Creation Stat Allocation

Post Posted: Tue Apr 24, 2012 11:34 am


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I will admit that I was 16 when EQ came out and my knowledge of stat caps and such was very very limited. I didn't even remember anything about atk spd going down when you are fatigued. I am aware now about the stat cap and I guess the STA points at creation are important because it is apparently very easy to hit WIS or INT cap via items at level 50. Thank you so much for the reply YL. I appreciate your wisdom.

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Post subject: Re: Character Creation Stat Allocation

Post Posted: Tue Apr 24, 2012 11:38 am

Skeletal Captain
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Actually if your talking about p99 the thought for most is a strong ate dump purely for what yeah just said fatigue doesn't happen on the emus and your wis will be caped fairly easily so most don't worry about it. But that's just my take on the group I've only played sense launch

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Post subject: Re: Character Creation Stat Allocation

Post Posted: Tue Apr 24, 2012 11:40 am


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Post subject: Re: Character Creation Stat Allocation

Post Posted: Tue Apr 24, 2012 12:20 pm

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I'm talking about what people have said not the wiki but I understand the reason

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Post subject: Re: Character Creation Stat Allocation

Post Posted: Tue Apr 24, 2012 12:45 pm


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Ok understood. Thank you for your input :)

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Post subject: Re: Character Creation Stat Allocation

Post Posted: Tue Apr 24, 2012 1:45 pm


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Post subject: Re: Character Creation Stat Allocation

Post Posted: Tue Apr 24, 2012 1:54 pm


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Post subject: Re: Character Creation Stat Allocation

Post Posted: Tue Apr 24, 2012 3:15 pm

Skeletal Captain
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Yep always go for +mana hp items over stats

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Post subject: Re: Character Creation Stat Allocation

Post Posted: Tue Apr 24, 2012 3:41 pm


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Post subject: Re: Character Creation Stat Allocation

Post Posted: Tue Apr 24, 2012 7:58 pm


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we had this debate on one of the cleric threads and I along with others really believe that if you are not a tank, and maybe even a little bit if you are, then you should probably buff up your strength atleast a little bit.

I elaborated on how the biggest challenge of EQ is making a character from scratch and the early days and levels of that character. Not being able to carry much loot, hell not being able to carry all of your gear even, is a big hinderance. So on casters I like to distribute points into strength.

There's plenty of +int items out there and the return you get on +sta items for a non tank is pretty sketchy. Like I said make your life easier early and be able to carry a few more fine steel swords back home to sell for that much needed spell money. Or do whatever you want, it's your guy so whatever makes you happy.


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Post subject: Re: Character Creation Stat Allocation

Post Posted: Tue Apr 24, 2012 8:23 pm

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The more pp u got the higher your stats can be from buying gear you can't obtain yet or from crafters

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Post subject: Re: Character Creation Stat Allocation

Post Posted: Tue Apr 24, 2012 9:26 pm

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Post subject: Re: Character Creation Stat Allocation

Post Posted: Tue Apr 24, 2012 9:31 pm


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Post subject: Re: Character Creation Stat Allocation

Post Posted: Wed Apr 25, 2012 1:37 am


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Post subject: Re: Character Creation Stat Allocation

Post Posted: Wed Apr 25, 2012 10:45 am

Greater Icebone Skeleton
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Post subject: Re: Character Creation Stat Allocation

Post Posted: Wed Apr 25, 2012 10:49 am


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It's going to be quite a challenge to find anything like a dev post laying out the mana formulas for Int/Wis. Back in that era they really didn't like putting that sort of information out there. I know there were several mana calculators around on various sites, but they weren't always right. I distinctly remember CastersRealm eventually putting a disclaimer on theirs stating it wasn't accurate beyond 200 Int/Wis. I think the earliest people to accurately figure the formulas out were probably using things like ShowEQ before VI started trying to hide info from it and other parsers.

I do remember it becoming generally accepted before the soft cap was increased to 255 that Int/Wis beyond 200 yielded 1 mana per stat point, for pure casters in any case (if I recall correctly hybrids used a different formula for mana early on but this was eventually changed).

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Post subject: Re: Character Creation Stat Allocation

Post Posted: Wed Apr 25, 2012 12:18 pm


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It's really crazy to think about all the things that go on behind the scenes in Everquest.

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Post subject: Re: Character Creation Stat Allocation

Post Posted: Thu May 03, 2012 1:30 am


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When I created Jasos my eventual main, a High-Elf Enchanter, I had been playing for about 3 months or so, and decided to maximize my Enc stats.

I gave him 120 int and 100 charisma. I cannot remember how much is left over after that, but I would have put the extra into strength if there was any extra.

This actually worked well for me as an Enchanter, and I never regretted it, since Enchanters get some rather nice stat buffs anyway. (strength, Int, and charisma boosters.)

I just remember always wanting mana above all else, and charisma to reduce resists which in turn saves mana.

Mana in classic is a very, very limited and precious resource, and without it you are useless. Healers can keep your hitpoints up, but once you're OOM, as an Enc, it is game over man.

My opinion of course, but I am planning on re-rolling Jasos exactly the same on EQC.


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Post subject: Re: Character Creation Stat Allocation

Post Posted: Thu May 03, 2012 7:46 am


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I can't remeber - do you need a high Cha for Fear to work, or does that work the opposite way and you ned a low Cha for that? I'm not interested in min-maxing but Cha (or its equivalent) is usually my dump stat when I play any RPG that uses it (mainly tabletop stuff like DnD, Dark Heresy, etc), since I'm not generally interested in having a char who's good at talking to people. Still, I suppose in EQ since it has some effect on merchant prices, maybe it can be of use. But I suppose stuff like Int and Agi are better to move faster and have more mana and stuff, and Str to carry more.


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Post subject: Re: Character Creation Stat Allocation

Post Posted: Thu May 03, 2012 9:52 am


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Post subject: Re: Character Creation Stat Allocation

Post Posted: Thu May 03, 2012 11:08 am


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Yeah, but I also thought I'd heard somewhere that it in some way affected Fear spells too, though presumably in the opposite way to Charm spells - that is, high Cha makes Charm last longer, but low Cha makes Fear last longer. Or something. Might be wrong, thugh - never looked into this stuff, really. Just seen stuff mentioned here and there in the past.


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Post subject: Re: Character Creation Stat Allocation

Post Posted: Thu May 03, 2012 12:36 pm

Greater Icebone Skeleton
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Only problem with point blasting into charisma is that you really do kind of throw away easy points. Since CHA is probably the easiest stat for enchanters to max.

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Post subject: Re: Character Creation Stat Allocation

Post Posted: Thu May 03, 2012 10:03 pm

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There's no tie between cha and fear as far as I know even after playing a necrobfor 3 years and a sk for 2 have never come across that

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